Call Of Duty Hide And Seek
Did yous know I have started to develop this modernistic more 4 years ago, in 2011-06-07? Since then, I have got tons of help by regular players, and now I want to say thanks for everyone, who helped this mod accomplish what information technology has reached. Yous may non believe how much work is done in a simple modern like this by the customs, like translating all the 379 strings per linguistic communication, making the claiming icons, reporting and debugging billions of bugs, looking for exploitable spots, jumps, and much more... The mod has changed much from the beginnings, but now it has got many cute ratings, articles, reputations, tutorials, and everything a mod could e'er want. Nosotros have likewise been in the pinnacle 100 ModDB mods multiple times out of the 24395, and nosotros are always in the top few CoD4 mods! I could've never though that our ModDB profile will exist more pop than DeathRun, RotU, or many more legendary modern, or that one time a HNS server can run, which is basically never empty. Jericho and SeaNanners is still actively uploading HNS in-game videos, and we have plenty million views in total. I am proud that I tin can develop a modernistic, which brings fun in the life of so many players/watchers/supporters.
Yet, besides all my efforts, I accept less time to piece of work on it due to a full-fourth dimension job and the university. In addition, we are currently thinking about creating a separate Prop Chase game in UnrealEngine, and I hope there tin be something more in the future, than just a plan. Certainly I won't forget this modernistic either, I have only dropped out a new version, which contains important fixes and some exciting improvements, just I'd be glad, if a (really) experienced modder could help in sometimes, then if you are one of them, and you have the inspiration to work on the modern, experience free to contact me! :)
Keep it up, don't end reviewing, sharing, and playing the mod, it's not me who go far enjoyable, it's Yous ALL who are guiding me what to ready, improve and implement. I hope, together we can make the mod and the game live for at least 4 more years!
Cheers for all your support,
iCore
Update 2013-04-23
News 5 comments
Public version released, new languages added, bugs fixed.
Update 2013-03-27
News
Many fixes, new objects, and a VIP canis familiaris as hider model in this release, already can be played on afterLife server (178.32.62.180:1024)!
Downloaded Maps Playable in HnS Prop Hunt Cod4
Server Side Coding Tutorial 1 comment
this tut is how to use maps that you have downloaded and make information technology playable in HnS Prop Hunt (only mp maps work no zombie maps death run maps ect ect will...
Custom HNS map
Mapping/Technical Tutorial
In this tutorial I'll show you, how can you make your own Hide 'n Seek compatible map.
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Source: https://www.moddb.com/mods/hide-n-seek-mod
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